{"id":6188,"date":"2026-08-17T15:37:49","date_gmt":"2026-08-17T11:37:49","guid":{"rendered":"https:\/\/www.middleeastgamer.com\/?p=6188"},"modified":"2026-08-17T17:54:29","modified_gmt":"2026-08-17T13:54:29","slug":"fc-27-exciting-changes-that-prioritize-you","status":"publish","type":"post","link":"https:\/\/www.middleeastgamer.com\/ar\/fc-27-exciting-changes-that-prioritize-you\/","title":{"rendered":"FC 27: Exciting Changes that Prioritize You!"},"content":{"rendered":"<div class=\"wpb-content-wrapper\"><div class=\"vc_row wpb_row vc_row-fluid\"><div class=\"wpb_column vc_column_container vc_col-sm-12\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>FC 27 is shifting more control to the player across defending, attacking, and set pieces, cutting down on automation based on community feedback. These exciting new changes can be seen in gameplay releases!<\/p>\n\n\t\t<\/div>\n\t<\/div>\n<\/div><\/div><\/div><\/div><div class=\"vc_row wpb_row vc_row-fluid\"><div class=\"wpb_column vc_column_container vc_col-sm-12\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<h3>Defending<\/h3>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>AI defenders are stepping back in FC 27, at least in Competitive modes. Instead of automatically diving in for tackles, your teammates will now hold their position and support the play, leaving it up to you to jump in and win the ball yourself. To make up for that, manual defending has been beefed up too, with quicker jockey speed and a longer reach on stand tackles, so switching to the right player and reading the attacker actually pays off. Teammate Contain has also been loosened a bit, meaning AI teammates will hang back further when marking a dribbler, pushing you to take over if you want real pressure.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div  class=\"wpb_single_image wpb_content_element vc_align_center wpb_content_element\">\n\t\t\n\t\t<figure class=\"wpb_wrapper vc_figure\">\n\t\t\t<div class=\"vc_single_image-wrapper   vc_box_border_grey\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"360\" src=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1.webp\" class=\"vc_single_image-img attachment-large\" alt=\"\" title=\"ea-fc-27-manual-defending-1024x576\" srcset=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1.webp 1024w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-300x169.webp 300w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-768x432.webp 768w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-18x10.webp 18w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-128x72.webp 128w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-32x18.webp 32w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-500x280.webp 500w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-356x200.webp 356w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-470x264.webp 470w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-70x39.webp 70w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/ea-fc-27-manual-defending-1024x576-1-100x56.webp 100w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/div>\n\t\t<\/figure>\n\t<\/div>\n<div class=\"vc_empty_space\"   style=\"height: 16px\"><span class=\"vc_empty_space_inner\"><\/span><\/div><\/div><\/div><\/div><\/div><div class=\"vc_row wpb_row vc_row-fluid\"><div class=\"wpb_column vc_column_container vc_col-sm-12\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<h3>Attacking Movement<\/h3>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>Off ball movement got smarter too. AI attackers read space better and make more natural curved runs instead of predictable straight ones. You&#8217;ve also got two new manual run types, Triggered Curved Runs (L1+R1 or LB+RB) and Pass &amp; Follow Runs (L1+R1+X or LB+RB+A), both of which let players bend their runs into open space, though they take a bit longer to develop. One key change is that these triggered runs no longer go on forever. They&#8217;ll stop after a certain distance unless you trigger them again, which is meant to keep things feeling more intentional and realistic.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div  class=\"wpb_single_image wpb_content_element vc_align_center wpb_content_element\">\n\t\t\n\t\t<figure class=\"wpb_wrapper vc_figure\">\n\t\t\t<div class=\"vc_single_image-wrapper   vc_box_border_grey\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"333\" src=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27.png\" class=\"vc_single_image-img attachment-large\" alt=\"\" title=\"Attacking FC27\" srcset=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27.png 797w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-300x156.png 300w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-768x400.png 768w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-18x9.png 18w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-128x67.png 128w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-32x17.png 32w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-380x197.png 380w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-356x185.png 356w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-470x245.png 470w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-70x36.png 70w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/Attacking-FC27-100x52.png 100w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/div>\n\t\t<\/figure>\n\t<\/div>\n<div class=\"vc_empty_space\"   style=\"height: 16px\"><span class=\"vc_empty_space_inner\"><\/span><\/div><\/div><\/div><\/div><\/div><div class=\"vc_row wpb_row vc_row-fluid\"><div class=\"wpb_column vc_column_container vc_col-sm-12\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<h3>Passing<\/h3>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>Through passes no longer auto-correct toward open lanes, so your aim actually determines where the ball goes now, for better or worse. Dinked passes went fully manual as well, meaning your precision on aim and power really matters if you want them to land.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div  class=\"wpb_single_image wpb_content_element vc_align_center wpb_content_element\">\n\t\t\n\t\t<figure class=\"wpb_wrapper vc_figure\">\n\t\t\t<div class=\"vc_single_image-wrapper   vc_box_border_grey\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"336\" src=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-1024x538.png\" class=\"vc_single_image-img attachment-large\" alt=\"\" title=\"passing\" srcset=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-1024x538.png 1024w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-300x158.png 300w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-768x403.png 768w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-18x9.png 18w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-128x67.png 128w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-32x17.png 32w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-356x187.png 356w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-470x247.png 470w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-70x37.png 70w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing-100x53.png 100w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/passing.png 1057w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/div>\n\t\t<\/figure>\n\t<\/div>\n<div class=\"vc_empty_space\"   style=\"height: 16px\"><span class=\"vc_empty_space_inner\"><\/span><\/div><\/div><\/div><\/div><\/div><div class=\"vc_row wpb_row vc_row-fluid\"><div class=\"wpb_column vc_column_container vc_col-sm-12\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<h3>Off-Balance Dribbling<\/h3>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>Top dribblers can now stay on their feet and keep control even after getting bumped or shoulder challenged, thanks to their Balance, Agility, and Dribbling attributes. You&#8217;ll see a stumble animation, but you&#8217;re still in control the whole time. This one&#8217;s only on current-gen consoles and PC though, not last-gen.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div  class=\"wpb_single_image wpb_content_element vc_align_center wpb_content_element\">\n\t\t\n\t\t<figure class=\"wpb_wrapper vc_figure\">\n\t\t\t<div class=\"vc_single_image-wrapper   vc_box_border_grey\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"338\" src=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-1024x540.png\" class=\"vc_single_image-img attachment-large\" alt=\"\" title=\"offbalance dribbiling\" srcset=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-1024x540.png 1024w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-300x158.png 300w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-768x405.png 768w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-18x9.png 18w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-128x68.png 128w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-32x17.png 32w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-773x408.png 773w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-356x188.png 356w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-470x248.png 470w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-70x37.png 70w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-100x53.png 100w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling.png 1054w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/div>\n\t\t<\/figure>\n\t<\/div>\n<div class=\"vc_empty_space\"   style=\"height: 16px\"><span class=\"vc_empty_space_inner\"><\/span><\/div><\/div><\/div><\/div><\/div><div class=\"vc_row wpb_row vc_row-fluid\"><div class=\"wpb_column vc_column_container vc_col-sm-12\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<h3>Palystyles<\/h3>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>A handful of PlayStyles got rebalanced so attributes matter more relative to having the PlayStyle itself. Finesse Shot, Technical Dribbler, Intercept, Rapid, Quick Step, Pinged Pass, Tiki Taka, Jockey, Precision Header, and Low Driven all saw tweaks aimed at narrowing the gap between base attribute players and PlayStyle players, so the game feels less like the PlayStyle alone wins you the matchup.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n\n\t<div  class=\"wpb_single_image wpb_content_element vc_align_center wpb_content_element\">\n\t\t\n\t\t<figure class=\"wpb_wrapper vc_figure\">\n\t\t\t<div class=\"vc_single_image-wrapper   vc_box_border_grey\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"338\" src=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-1024x540.png\" class=\"vc_single_image-img attachment-large\" alt=\"\" title=\"offbalance dribbiling\" srcset=\"https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-1024x540.png 1024w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-300x158.png 300w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-768x405.png 768w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-18x9.png 18w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-128x68.png 128w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-32x17.png 32w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-773x408.png 773w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-356x188.png 356w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-470x248.png 470w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-70x37.png 70w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling-100x53.png 100w, https:\/\/www.middleeastgamer.com\/wp-content\/uploads\/2026\/08\/offbalance-dribbiling.png 1054w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/div>\n\t\t<\/figure>\n\t<\/div>\n<div class=\"vc_empty_space\"   style=\"height: 16px\"><span class=\"vc_empty_space_inner\"><\/span><\/div><\/div><\/div><\/div><\/div><div class=\"vc_row wpb_row vc_row-fluid\"><div class=\"wpb_column vc_column_container vc_col-sm-12\"><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">\n\t<div class=\"wpb_text_column wpb_content_element\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>This is the most control you&#8217;ve ever had over a match, from the tackle you time perfectly to the header you fight for in the box. FC 27 arrives September 25, 2026, don&#8217;t miss it!<\/p>\n\n\t\t<\/div>\n\t<\/div>\n<\/div><\/div><\/div><\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"FC 27 is shifting more control to the player across defending, attacking, and set pieces, cutting down on automation based on community feedback. These exciting new changes can be seen...","protected":false},"author":590,"featured_media":6191,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[488,148,246,159,304],"tags":[679,678],"class_list":["post-6188","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-entertainment","category-featured","category-game-releases","category-games","category-latest-news","tag-easports","tag-fc27"],"acf":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"FC 27 is shifting more control to the player across defending, attacking, and set pieces, cutting down on automation based on community feedback. These exciting new changes can be seen in gameplay releases! 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