Rematch Kicks Off With Rocket League Flair and a Surging Player Base

Released on June 19, 2025, Rematch is a high-energy arcade soccer title developed by Sloclap, the studio behind Sifu and Absolver. It’s available on PC, PlayStation 5, and Xbox Series X|S, with full access from day one through Game Pass. The game reinvents the five-a-side football formula with vibrant arenas, stylized visuals, and a focus on player skill over realism. Every match pits players in 3v3, 4v4, or 5v5 formats, with each person controlling a single athlete. With short match lengths and non-stop movement, Rematch is all about quick thinking, reflexes, and teamwork.


Rocket League…But With Feet

It didn’t take long for fans to make the connection. Rematch feels like Rocket League in many ways, from its short, adrenaline-pumping matches to the sheer chaos and thrill of a last-minute goal. But instead of rocket-powered cars, you’re sprinting, jumping, and sliding as a fully controllable human character.

The game trades Rocket League’s vehicular physics for traditional football mechanics like curved shots, well-timed tackles, and tight footwork. Despite that, the spirit is very much the same. There are no fouls, no offsides, and no throw-ins. Just pure, uninterrupted action set in neon-soaked arenas surrounded by roaring animated crowds. It’s fast, flashy, and always on the edge of control, delivering a similar kind of joyful chaos that made Rocket League so successful.

Credit: Sloclap

Player Count and Launch Popularity

Rematch stormed out of the gate with major momentum. On launch day, it attracted more than 1 million unique players across platforms and peaked at over 92,000 concurrent users on Steam. During its open beta, the game hit even higher numbers, with nearly 160,000 players online simultaneously and over 2.5 million total users registered. These numbers place Rematch firmly among the biggest multiplayer launches of the year and suggest strong staying power, especially with support from Xbox Game Pass.


First Impressions and Community Reaction

Initial reviews from players have been overwhelmingly positive. Many describe Rematch as easy to learn but deeply rewarding, with fast and responsive controls that make every goal feel earned. The game’s ability to mix simple movement with a high skill ceiling has been praised across social media and forums, especially for players who enjoy competitive but accessible team-based action.

There have been a few early hurdles. Some players have experienced matchmaking issues and connection hiccups, and the lack of cross-play has limited the ability to squad up across platforms. Sloclap has already acknowledged these concerns and confirmed that updates addressing them are in active development. Even with these growing pains, most players are calling Rematch a refreshing and addictive experience.

Credit: Sloclap

The Path Ahead for Sloclap

Rematch has all the right ingredients for a successful long-term multiplayer title. The short match durations make it ideal for both casual play and competitive viewing, while the one-player-per-avatar format keeps every role on the field vital. Sloclap has shared plans for seasonal content updates, new limited-time game modes, and cosmetic drops, along with surprise appearances by football legends like Ronaldinho and Ter Stegen. With consistent support, the game could find a natural home in the esports space as well.

Rematch isn’t trying to be a simulation. It’s trying to be fun. And on that front, it delivers in a big way. The phrase “Rocket League… but with feet” might sound tongue-in-cheek, but it sums up the game’s essence perfectly. It captures the same frantic energy, rewarding teamwork, and viral replayability that made Rocket League a phenomenon, all while carving out its own identity with grounded mechanics and bold visual style.

If Sloclap can keep servers stable, roll out cross-play, and continue delivering fresh content, Rematch could easily become a new fixture in the world of competitive arcade sports. It’s a game built for highlight reels, buzzer-beaters, and rematches. And players seem more than ready to keep coming back.

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